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WorkRequest

Enum WorkRequest 

Source
pub enum WorkRequest {
    Boxed(Box<dyn FnOnce(&ActorRef<ContextMsg>, &ActorRef<BlasMsg>) + Send>),
    Sgemm(Box<SgemmRequest>),
    SnapshotContext {
        reply: Sender<Option<Arc<CudaContext>>>,
    },
}
Expand description

Pending work item — anything DeviceActor stashes while the context is not ready. Mirrors the user-facing variants of DeviceMsg minus internal messages.

Variants§

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Boxed(Box<dyn FnOnce(&ActorRef<ContextMsg>, &ActorRef<BlasMsg>) + Send>)

Forward to ContextActor as a typed allocate. We collapse all per-dtype variants into a single Pending that re-issues the original message verbatim — Box<dyn FnOnce> keeps each pending op type-safe without needing N enum variants.

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Sgemm(Box<SgemmRequest>)

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SnapshotContext

Reply slot for callers who can’t be re-driven (e.g. a SnapshotContext while context isn’t ready).

Fields

§reply: Sender<Option<Arc<CudaContext>>>

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