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DeviceState

Struct DeviceState 

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pub struct DeviceState { /* private fields */ }

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impl DeviceState

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pub fn new(device_id: u32) -> Self

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pub fn device_id(&self) -> u32

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pub fn generation(&self) -> u64

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pub fn bump_generation(&self) -> u64

Bump the generation. Called by ContextActor after building a new CudaContext and before spawning library children.

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pub fn generation_watch(&self) -> Receiver<u64>

Subscribe to generation changes. Receivers see every DeviceState::bump_generation call. Used by top-level observers that need to react to context rebuilds.

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pub fn accepting_ops(&self) -> bool

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pub fn begin_shutdown(&self)

Mark that the DeviceActor is winding down. Any subsequent GpuRef::access() returns GpuRefStale.

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pub fn install_context(&self, ctx: Arc<CudaContext>)

Install a freshly built CUDA context into the shared state. Called from ContextActor::pre_start (and the post-restart path).

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pub fn clear_context(&self)

Drop the current context reference held by the shared state. Called from ContextActor::post_stop so a poisoned context can be torn down before the new incarnation builds its replacement.

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pub fn current_context(&self) -> Option<Arc<CudaContext>>

Snapshot of the current CudaContext, if any. KernelActors use this in their own pre_start to acquire the handle they need.

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impl Debug for DeviceState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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