pub struct PinnedBufferPool { /* private fields */ }Expand description
The pool actor.
Implementations§
Source§impl PinnedBufferPool
impl PinnedBufferPool
pub fn props(config: PinnedBufferPoolConfig) -> Props<Self>
Sourcepub fn stats(&self) -> PinnedPoolStats
pub fn stats(&self) -> PinnedPoolStats
Test/diagnostic: snapshot stats without going through the mailbox.
Trait Implementations§
Source§impl Actor for PinnedBufferPool
impl Actor for PinnedBufferPool
type Msg = PinnedPoolMsg
Source§fn pre_start<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn pre_start<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Called once before the first message.
Source§fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
msg: PinnedPoolMsg,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
msg: PinnedPoolMsg,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Process a single message.
Source§fn pre_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
err: &'life2 str,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn pre_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
err: &'life2 str,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Called when the actor is about to be restarted by the supervisor.
Source§fn post_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn post_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Called after the actor has been stopped.
§fn post_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
_err: &'life2 str,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn post_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
_err: &'life2 str,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Called after a restart.
§fn on_terminated<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
_path: &'life2 ActorPath,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn on_terminated<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
_path: &'life2 ActorPath,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Called when a watched actor terminates. The
path argument is
the path of the actor that just stopped. Default is a no-op.
Implementations may translate this into a user-visible message
(the Python binding does this for Terminated events).§fn supervisor_strategy(&self) -> SupervisorStrategy
fn supervisor_strategy(&self) -> SupervisorStrategy
The supervisor strategy this actor applies to its own children.
Auto Trait Implementations§
impl Freeze for PinnedBufferPool
impl !RefUnwindSafe for PinnedBufferPool
impl Send for PinnedBufferPool
impl Sync for PinnedBufferPool
impl Unpin for PinnedBufferPool
impl UnsafeUnpin for PinnedBufferPool
impl !UnwindSafe for PinnedBufferPool
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more