pub struct NcclWorldActor { /* private fields */ }Implementations§
Source§impl NcclWorldActor
impl NcclWorldActor
pub fn props(config: NcclWorldConfig) -> Props<Self>
Trait Implementations§
Source§impl Actor for NcclWorldActor
impl Actor for NcclWorldActor
type Msg = NcclWorldMsg
Source§fn pre_start<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn pre_start<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Called once before the first message.
Source§fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut Context<Self>,
msg: NcclWorldMsg,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn handle<'life0, 'life1, 'async_trait>(
&'life0 mut self,
ctx: &'life1 mut Context<Self>,
msg: NcclWorldMsg,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Process a single message.
§fn post_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
fn post_stop<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
Self: 'async_trait,
Called after the actor has been stopped.
§fn pre_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
_err: &'life2 str,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn pre_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
_err: &'life2 str,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Called when the actor is about to be restarted by the supervisor.
§fn post_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
_err: &'life2 str,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn post_restart<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
_err: &'life2 str,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Called after a restart.
§fn on_terminated<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
_path: &'life2 ActorPath,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
fn on_terminated<'life0, 'life1, 'life2, 'async_trait>(
&'life0 mut self,
_ctx: &'life1 mut Context<Self>,
_path: &'life2 ActorPath,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Self: 'async_trait,
Called when a watched actor terminates. The
path argument is
the path of the actor that just stopped. Default is a no-op.
Implementations may translate this into a user-visible message
(the Python binding does this for Terminated events).§fn supervisor_strategy(&self) -> SupervisorStrategy
fn supervisor_strategy(&self) -> SupervisorStrategy
The supervisor strategy this actor applies to its own children.
Auto Trait Implementations§
impl Freeze for NcclWorldActor
impl !RefUnwindSafe for NcclWorldActor
impl Send for NcclWorldActor
impl Sync for NcclWorldActor
impl Unpin for NcclWorldActor
impl UnsafeUnpin for NcclWorldActor
impl !UnwindSafe for NcclWorldActor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more